From the player PDFs · materials · effects · gear
Crafting details
Deep reference from two player-made guides from the original era — one English, one Indonesian. Same recipe + different material = different item — this page is the “which material gives which buff” reference: bones, metals, hides, fabrics, processing recipes, tool effects, dyes, building and profession gear.
Original-era dataBoth guides were compiled and tested during the original game (2018–19). Community servers may retune numbers — check your server's Discord when exact values matter.
Material buffs
Crafted gear inherits hidden attributes from its materials — buffs and debuffs both pass through. Learn the vocabulary once, and every table below reads like a shopping list.
Buff glossary
What the condition names on materials mean (both guides).| Condition | Gives | Condition | Gives |
|---|
| Firm | +Attack | Thin | +Heat resistance |
| Compact Structure | +Lethality (crit) | Fluffy | +Cold resistance |
| High Density | +Durability | Oily | +Wind resistance |
| Lightweight | +Accuracy (+evasion on hide gear) | Good Breathability | +Humidity resistance |
| Tough Fiber | +Defense | High Friction | +Knockdown resistance (hide) |
| Soft Surface | +Crafting ability (hide) | High Elasticity | +Gathering & butchering (hide) |
| Strong | +Building (hide) | Low Sheen | +Hiding ability (hide) |
| Soft (debuff) | −Attack | Low Density (debuff) | −Durability |
| Weak Structure (debuff) | −Lethality | Heavy (debuff) | −Accuracy |
Dino bones — weapon parts
Buff, debuff, refine chance (normal / flawless) and where to hunt (player guide).| Dino | Gives | Also carries | Refine | Where |
|---|
| Tarbosaurus | Firm Lv5 → attack buff | Low Density Lv2 → durability debuff | 5X / 6X | Lv 60 Snowfield Island |
| Sabertooth | Firm Lv3 → attack buff | Weak Structure Lv2 → lethality debuff | 5X / 6X | Temperate Savage (Lv 50), Snowfield |
| Stegosaurus | Compact Structure Lv3 → lethality buff | Heavy Lv2 → accuracy debuff | 5X / 6X | Tropical Savage Island |
| Centrosaurus | High Density Lv3 → durability buff | Soft Lv2 → attack debuff | 5X / 6X | Temperate Savage (Lv 55), Tundra |
| Parasaurolophus | Lightweight Lv3 → accuracy buff | Weak Structure Lv2 → lethality debuff | 5X / 6X | Tropical Savage (Lv 55), Tropical Blue |
Metals
Ore refinement results (player guides).| Metal | Gives | Refining (normal / flawless) |
|---|
| Copper · zinc · tin | — | 5X / 6X |
| Silver · gold | — | 5X / 5X |
| Iron | Firm Lv4 (+attack) + Heavy Lv2 (−accuracy) | 5X / 6X |
| Brass (copper + zinc) | Compact Structure Lv3 (+lethality) | 4X — can't refine |
| Bronze (copper + tin) | High Density Lv5 (+durability) | 4X — can't refine |
Hides → leather
What each dino hide gives once tanned (player guide; names read via the glossary above).| Source | Primary buff | Also carries | Refine | Where |
|---|
| Tarbosaurus | Lightweight Lv4 → evasion | Fluffy Lv6 → cold res, Low Density Lv2 debuff | 4X / 4X | Lv 60 Snowfield |
| Brachiosaurus | Tough Fiber Lv5 → defense | Low Density Lv2 debuff | 4X / 5X | Tropical Savage |
| Euplocephalus | Tough Fiber Lv4 → defense | Heavy Lv3 → evasion debuff | 4X / 5X | Temperate Savage |
| Dilophosaurus | Thin Lv3 → heat resist | — | 4X / 5X | Temperate Savage |
| Sabertooth | Fluffy Lv3 → cold resist | — | 4X / 5X | Temperate Savage (Lv 50), Snowfield |
| Megaloceros | Fluffy Lv3 → cold resist | — | 4X / 5X | Temperate Savage (Lv 55), Tundra |
| Lesser Horned Elephant | High Density Lv4 → durability | Heavy Lv2 → evasion debuff | 4X / 5X | Temperate Savage (Lv 55), Tropical Blue |
| Mammoth | Oily Lv8 → wind resist | — | 4X | Lv 50 Snowfield |
| Direwolf | Oily Lv3 → wind resist | — | 4X / 5X | Temperate Savage (Lv 55), Tundra |
| Red-Spotted Lizard | Good Breathability Lv3 → humidity resist | — | 4X / 5X | Lv 55 Tropical Blue |
| Leather Seat | Dried Leather attribute — process it right away | — | 4X / 4X | Warp Remnants |
Fabrics & fibers
Tailoring materials and the buffs they carry (player guides).| Material | Gives | Notes |
|---|
| Flax | — | Base thread/fabric fiber |
| Tropical flax | Thin Lv5 → heat resist | Lv 25 unstable islands only — can't be cultivated |
| Cotton | Fluffy → cold resist | Also +fine, +high toughness, +high elasticity as a raw material |
| Ramie (raw) | Soft surface, high elasticity | Raw plant fiber |
| Normal fabric | — | — |
| Thick fabric | High Density Lv4 → durability | — |
| Durable fabric | Tough Fiber Lv3 → defense | — |
| Soft fabric | Luxurious Lv20 → CHA Lv20 | Clothing must be made entirely of soft fabric for the max CHA buff |
Processing & modification
Processing is how you choose a result: add the right reagent and the material comes out with the buff you want.
Bone & metal recipes
Steer the buff with the reagent (player guide).| Process | Materials | Result |
|---|
| Compression (bone) | Water ×2 | High Density Lv3 → +durability |
| Surface treatment (bone) | Sap ×1 | Lightweight Lv3 → +accuracy |
| Precision processing (bone) | Salt ×2 | Compact Structure Lv3 → +lethality |
| Debris material (bone) | Glass shards ×2 | Firm Lv3 (+attack) + Low Density Lv1 (−durability) |
| Smelt (metal) | Charcoal ×3 | Compact Structure Lv1 |
| Smelt (metal) | Oil ×1 | Lightweight Lv2 |
| Carbonize (metal) | Charcoal ×2 | Firm Lv3 |
| Carbonize (metal) | Mud ×3 | Low Density Lv1 |
| Desulfurize (metal) | Charcoal ×2 + clam shells ×2 | High Density Lv3 |
Leather browning
Tanning choices (player guide).| Add | Result |
|---|
| With fiber | +Durability |
| With oil | +Defense |
| With alum | +Evasion |
Clothing modifications
Extra protection added to outfits (player guide).| Modification | Effect |
|---|
| Thin cloth lining | Heat resist |
| Cotton lining | Cold resist |
| Sun protection | Sunburn resist |
| Air ventilation | Humidity resist |
| Windbreaker | Wind resist |
- Best Creation affects modification results only — the base material's level doesn't matter once you're modifying weapons/outfits.
- For top gear, start from full-process materials of the recommended creature (see the hide table above); lower materials are mainly for leveling.
Tool & weapon effects
“Yellow” effects
Same crafted mod, different job on weapons vs tools (player guide).| Effect | On weapons | On tools | Inverse |
|---|
| Sharp part | Lethal | Gathering ability | Blunt part |
| Pointed | Defense penetration | Processing ability | — |
| Full | Stun level | Construction / furniture ability | Empty |
Decorations
Attribute decorations for weapons and tools (player guide; unlock levels from the guide's mod screen).| Decoration | Buffs | Unlocks at |
|---|
| Stone | +END | Lv 25 (SP 3) |
| Bone | +DEX, +WILL | Lv 45 (SP 5) |
| Tooth | +AGI, +WILL | Lv 50 (SP 5) |
| Ivory | +END, +STR | Lv 60 (SP 6) |
“Green” rare results
Special bonuses that can appear on advanced crafted gear — names translated from the Indonesian guide (player guide).| Result | Effect |
|---|
| Gathering Secret (pincer) | 2× chance of a rare buff |
| Careful Gatherer (pincer) | +5% flawless chance |
| Gathering Maniac (wide-toothed) | While gathering: recover 3 energy over 8 s |
| Extra Extra (wide-toothed) | +10% chance of bonus items |
| Sadism (low vibration) | Regen 6 HP / 10 s |
| Endure Pain (low vibration) | Longer roll & parry duration |
| Ground Throw (glossy black) | Enemy accuracy −40% |
| Vital Strike (glossy black) | Enemy HP −6 for 8 s |
Dyes
Dye is processed from flowers. The player notes keep both chains short and repeatable:
- White dye (RGB 255,255,255): cattail flower → bleach ×2 → bleached cattail flowers → alum/charcoal dye. (2× process; yields 6.)
- Black dye (RGB 0,0,0): dark cattail flower (red ≤ 67) → bleach ×2 (yields 6). For dyed flawless flowers: dry the flower first (Dry Food), bleach ×2, then apply the black dye to each flawless flower.
Which colorant yields which dye colour (player guide).| Colour | Colorants |
|---|
| Red | Ruby, raspberry, lavender, red poppy, purple tulip, rose, damask rose, sunflower, syringa, guzmania |
| Yellow | Raspberry, lavender, purple tulip |
| Green | Bronze, emerald |
| Blue | Sapphire |
| Orange | Copper, lavender, syringa |
| Violet | Lavender (or mix blue + red) |
| Brown | Cattail flower |
| Gray | Cattail flower, clam, pearl |
| Pink | Lavender, syringa, purple tulip, rose |
| Soft pink | Pink colorants + lotus flower |
Building cheat sheet
Best-material picks for structures (player guide).| Building | Recommended materials | Extra |
|---|
| Tent | Pillar shape → large leg bone; roof shape → leather / pelt | High Durability Lv3 |
| Natural bed | Soft rug → leather / pelt | High Durability Lv2 |
| Wooden bed | Soft rug → leather / pelt | High Durability Lv1 |
| Basket | Leaf / stalk → leaf bundles | Storage Capacity Lv2 |
| Basic workbench | Pillar shape → large leg bone | High Durability Lv1 |
| Advanced kiln | Solid plank → metal plank | High Durability Lv2 · +1 processing slot at Lv 60 |
| Weapon workbench | Processed pillar shape → compressed large leg bone | High Durability Lv3 |
| Large bonfire | Plank shape → metal plank | High Durability Lv2 · +1 processing slot at Lv 50 |
| Tailoring workbench | Processed pillar shape → compressed large leg bone | High Durability Lv3 |
| Brick house | Wall materials → stone wall; processed pillar shape → compressed log | High Durability Lv1 → Lv4 with better materials |
- All installations, farmlands, shelters and workbenches can reach “immortal durability” — pick the special materials above.
- Workbench slots: Advanced Kiln and Large Drying Rack gain +1 processing slot at Lv 60; Large Bonfire at Lv 50.
Profession gear & titles
Core pieces
Pieces that show up in every profession set (player guide).| Piece | Stats | Level |
|---|
| Gem Necklace | PER +25, CHA +4 | Lv 50–60 |
| Decorative Bone / Tool / Weapon | DEX +10, WIL +10 | Any level |
| Dog Tag | PER +25 | Lv 60 |
| High Heels | PER +10 | Lv 35 |
| Modern Bag | PER +30 | Lv 50 |
| Santa Hat | PER +25 | Lv 60 |
Job outfits
Ability-bonus outfits per job (player guide).| Job | Outfit | Ability bonuses | Level |
|---|
| Gathering | Investigator Outfit | Plant gathering +3, logging +3 | Lv 55 |
| Butchering | Spiky Armor + Spiky Helmet | Bone +2, leather +2 (each) | Lv 55 |
| Mining | Advanced Miner Helmet / Outfit | Mud +2, mining +2 / mud +3, mining +3 | Lv 55 |
| Leather/bone/wood/stone processing | Work Clothes + Headband / Armband | +2 / +3 to each of those four | Lv 55 |
| Metal processing | Fashionable Work Hat / Outfit | Smithing +2, weapon crafting +2 / +3 | Lv 55 |
Titles & buff food
University of Durango titles and the buff foods the guide recommends (player guide). Buff foods are detailed on the Systems page.| Job | Useful titles | Buff food |
|---|
| Gathering | Principles of Horticulture; Horticulture and Biology; Applied Botany; Forest Ecology | Cream Cake, Grape Wine, Caterpillar Pizza |
| Butchering | Animal Anatomy; Animal Dissection Lab; Animal Molecular Biology | Grape Wine, Spicy Chicken, Cream Cake, Caterpillar Pizza |
| Mining | Mineralogy and Geochemistry; Foreign Mineralogy | Cream Cake, Grape Wine, Caterpillar Pizza |
| Processing | Warrior Fashion: The History of War; Warrior Fashion: National Security; Basic/Intermediate/Advanced Blunt Weapon Production | Grape Wine, Caterpillar Pizza |
| Metal processing | Basic/Intermediate/Advanced Axe Production | Grape Wine, Caterpillar Pizza |
Where this came fromTwo player-made original-era guides: an English clan cheat sheet and an Indonesian revision-2 guide (both 2018–19). Their tables are reproduced here; more provenance on the About page.
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