Cheat sheets · all 12 skills

Every skill, one page

Per skill: what it's for → fastest leveling route → must-picks → notes. Routes are broken out into level bands; picks you should always take are listed up front. Compiled from the 2018–19 original-game guides (namu.wiki, the r/DurangoWildLands leveling guide, Korean cook/level blogs) and the archived Fandom wikis.

Community-server caveat

Revivals (XD Lands, Primoria, Reborn, Primal Colony) reimplement the same 12 skill trees — the routes below should work, but tuned rates and content may differ. Check your server's Discord when exact numbers matter.

Global mechanics (read once)

  • Skill level can never exceed your character level.
  • Research gate: from Lv 20 on, every 5th level is time-gated. Start long researches before logging off, and keep several trees sitting at “research available”.
  • SP economy: ~827 SP by Lv 60, plus ~70 from milestones ≈ ~900 total. Survival + Gathering + Construction + Processing full trees alone cost 829 — specialization is mandatory, and combat trees realistically can't be maxed.
  • Unlearn: 5 free swaps per day, then 30 warp gems each (max 10/day). Auto-learned skills can't be unlearned. Full reset scroll = 900 gems (not worth it). “Craft, then unlearn” is a normal strategy — especially for Construction.
  • Quests require specific unlocks from Gathering / Butchering / Construction — you can't skip those basics entirely.
  • Tier rule everywhere: recipes only pay XP until their item cap — move up a tier when returns stop.
The research gate — how long each 5th level takes to unlock.
Level stepResearch timeLevel stepResearch time
20 → 2120 minutes45 → 4612 hours
25 → 2640 minutes50 → 511 day
30 → 311 hour55 → 562 days
35 → 362 hours59 → 603 days
40 → 414 hours

Quick reference

Fastest route and must-picks per skill.
SkillFastest routeMust-picks
SurvivalAuto — follows character level, never research-gatedBulk Up (energy), capture tools for taming
GatheringLevels naturally; mud/ore spam if behindMud 2, Metal 1–4, Precious Metal I–II, Sap 1, Log 1–4, Fiber 1
ButcheringClams (beaches) + Coconut Crabs; desert bone graveyardsLeather I, Pelt I, Bone II–III, Teeth I
ProcessingStalk → rope; log → split → nails (needs half the XP of other skills)Nails, Charcoal, Refined Ore (40), trimmed mats
MeleeKill lots of weak targets in defensive gearONE weapon line + one stance + Enhanced Melee
RangedSame — shoot from safetyBow or Crossbow, one stance, Barrage/Aimed Shot
DefenseCompsognathus packs (temperate/tropical): block & roll on purposeRoll, Weapon Block, Recovery + Physical Training
Weapon/ToolWooden Spear → Stone Plate / Stone Work tools (20+) → Earthenware Pot = 3× Mud (35+)Metal tier, mortars, repair kits, Handle/Tang
TailoringLeaf → Straw gear (to 20) → Thread/Fabric at Flax Crater (Small Loom)Looms, thread/fabric + upgraded mats
ConstructionLeaf/stalk bundles (<20) → log→planks, rock→pillar→slab (20+)Workbenches, kiln, oven/stove, racks, looms, boxes, warp holes
CookingSkewers → Meat Dumplings (mortar) → Lv 40: Squeeze Oil + FryingChop Meat, Squeeze Oil, Frying
FarmingMud craters (Mud II + shovel) = instant 1 → 30+; then flax/corn plotsMud 2 (Gathering), high-grade fertilizer (40)

Jump to a skill

1 · Survival (생존)

Auto-levels

  • Auto-levels — rises just by playing and alongside every other skill; the only tree that never needs research. Never grind it.
What the three sub-trees give you.
Sub-treeRanksWhat it gives
ExplorationI–IIIarea exploration / discovery +1
StealthI–VIHiding ability
Bulk UpI–XMax Energy +10 per rank — energy is life in Durango

Taming lives here (it is not a separate skill), together with taming pens (Construction) and herb-lure mechanics.

Capture unlocks.
UnlockLevelGives you
Capture tools I / II / III15 / 20 / 40beginner / intermediate / advanced taming tool crafting
Four-legged capture I15zebraceratops, protoceratops
Four-legged capture II45centrosaurus, styracosaurus

How to tame

  1. Equip a blunt weapon (e.g. a stone hammer) and beat the dino low.
  2. Press capture — only dinos within 5 levels of you can be captured.
  3. Feed, name, bag or ride it afterwards.
  • Mounts: max 3 without specialization — one fast (raptor-type; Ornithomimus at speed 790) + two high-carry pack animals. No feeding needed: summon → transfer → re-summon.

2 · Gathering (채집)

Core tree

  • Core tree. Your gathering level = the max level of materials you can collect — a Lv 55 island still gives Lv 30 mats if your skill is 30. It levels naturally as you play; the research gate is the real bottleneck, so keep it researching.

Must-picks

  • Mud II
  • Metal I–IV
  • Precious Metal I–II
  • Sap I
  • Log I–IV
  • Fiber I

Skip unless needed

  • Unusual Plants
  • Gathering Basics
  • Bugs
  • Mud II unlocks mud → Farming/Construction (Mud I: poo = fertilizer). Fiber I is required for Tailoring.
  • With Log I–IV you make sticks at will — skip picking up branches. Always mine rare ore when you find it.
  • Wild Seed I–V (Lv 10, 25, 35, 40, …) tell you which wild seeds you can pick — onion, flax, rose, mushroom … — to start Farming them.
  • Mining ability matters: low ability = very low success on rare ores. Don't lose a found gold vein — invest in the ability.

3 · Butchering (도축)

Free to level

  • Turns corpses and bone piles into meat / leather / pelt / bones / teeth / sinew. Result level = min(animal level, your butchering level).
Where to level it for free — clams and crabs alone can max it.
SourceWhereNotes
Clamsany beachthe production grind — spam these to max it
Coconut Crabstropical palm treesalso free
Bone graveyardsdesertalso free

Must-picks

  • Leather I
  • Pelt I
  • Bone II (large leg bones)
  • Bone III
  • Teeth I
  • Skip if not needed: skulls and horns (market-cheap), the Carving sub-tree. Full Butchering Basics is only for a dedicated clan butcher.
  • Synergy: Cooking (meat), Weapon/Tool (bone, sticks), Tailoring (leather).

4 · Processing (가공)

Half XP per level

  • Converts raw → advanced materials (rope, nails, charcoal, planks, dried/trimmed leather, refined ore) — it touches every other tree.
  • Needs only HALF the XP of other skills — one of the fastest trees; almost never needs deliberate grinding.
Leveling chains that feed other trees.
ChainWhat it's for
Stalk → Roperope for Tailoring & Construction (rope → rope also works)
Log → Split Wood → Nailsnails for Construction
Plank (from Construction)pays BOTH Construction + Processing XP

Must-picks

  • Normal Nails (Lv 5)
  • Charcoal (Lv 10, kiln)
  • Dried Leather (racks)
  • Refined Ore (Lv 40)
  • Trimmed Materials (tables)
  • Non-crafters should still take nails, charcoal, leather drying and ore refinement. Metal consumables come from kilns.

5 · Melee (근접전)

Combat

  • XP comes from killing — stronger targets give more.
  • Build rule: ONE weapon type. SP are too tight for two — pick 1H or 2H, then Knife(/Sword), Axe, Blunt, or Lance (2H).

Stances

  • Attack (balanced)
  • Berserk (2H)
  • Blitz / Charge (lance)
  • Defense
  • Counter
  • Pick one stance and take all its combat skills — e.g. 2H Axe → Berserk + Crush/Cleave/Sunder maxed.
What each weapon line's mastery gives.
Weapon lineMastery bonus
Swordcrit chance + defense penetration
Axecrit damage + AoE
Bluntaccuracy + stun
  • Tactics: Assault Tactics (+damage, −cooldown), Vigilance Tactics (evasion/counter); advanced tactics at Lv 16 — Defense Tactics, Pinpoint Tactics.
  • Leveling: wear defensive gear and just kill lots of things; alternate Melee/Ranged sessions to feed Defense (the harder tree) at the same time.

6 · Ranged / Archery (궁술)

Combat

Weapons and stances at a glance.
PickTypeCharacterBest for
BowWeaponaccuracy + defense penetration; fast, consistentgeneral play
CrossbowWeapon (Lv 20)crit + stun; slowerburst damage
ShootingStancefast, medium range; Barrage DPSsolo play
SniperStanceslow, heavy, long-rangebig AoE bosses (e.g. mammoths) — bad vs fast movers
  • Skills: Barrage (3-shot volley — drains a lot of stamina/energy) and Aimed Shot; only one combat skill per stance + “Enhanced Ranged Attack” upgrades.
  • Leveling: the 2019 guide author preferred Ranged over Melee (no running to targets); shoot everything, then switch to Melee once Ranged caps.

7 · Defense (방어)

Needs timed play

  • The only combat tree that needs deliberate, timed play: XP only when your block / parry / roll actually avoids an incoming hit — a missed roll wastes the cooldown.
  • Grind route: temperate/tropical Compsognathus packs — aggro the whole group and spam weapon block or roll on purpose. Anticipate attack patterns.
The pickups worth SP for any build.
SkillWhat it gives
Recovery (Defense I–VI)+10 / +20 / +30 def
Physical Training (Health I–VI)+25 / +50 HP
Rollfull evade — works in Attack & Shooting stance
Weapon Block (Lv 10)block incoming hits with your weapon
  • Stance defense: Roll = full evade; Parry (Defense stance) mitigates rather than negates; Counter attack in Counter stance.

8 · Weapon/Tool (무기/도구 제작)

Top-2 money maker

  • Top-2 money maker (with Tailoring): tools, weapons, mortars, repair kits.
  • Non-crafters should still take the metal tier — Lv 55+ islands need metal tools to harvest anything, and buying them is expensive. Cooks: take cooking-tool crafting.
Fastest route by level.
LevelRouteNotes
Earlyspam Wooden Spear—
Lv 20+rock → Stone Plate; or Stone Work Knife / Axe / Hammersell knives — always in demand
Lv 35+Earthenware Pot = 3× Mud, no workbench, craftable on the spotgather mud in swamp/tundra craters; batch-craft at home while resting
Lv 40+Earthenware Mortar—

Must-picks

  • Stone/bone work tools
  • Stone Work Knife at 25 (unlearn the Standard knife)
  • Stone + Earthenware Mortar
  • All repair-kit skills
  • Handle / Improved Handle / Tang
  • One weapon family you actually use (bow / knife / blunt)
  • Repair loop: repairs give skill; repeated repairs lower max durability → retire tools once a repair would drop them below ~100. Kits are cheap to mass-produce and sell.
  • Caps climb wood → stone (~44) → bone → metal (45+). Batch style: gather mats for 100, craft 100, sell the extras.

Bone & metal material buff tables → Crafting details.

9 · Tailoring (옷 제작)

Late bloomer

  • Needed for inventory bags and desert/tundra climate outfits (otherwise fatigue drains fast). Keep it moving to at least 20 even if it's not your main.
Route by level band.
LevelDo thisNotes
1–5Leaf Outfit / Hat (2× Leaf, no bench)—
5–20Straw Outfitunlearn Straw at 20 to free up SP
20+learn Thread + Fabric; build Small Looms (Construction 15)take a loom to a Tundra island's Flax Crater near your skill level; fill a bag with flax; spin Thread → Fabric until you drop the loom there
50+Strong Thread + Thick Fabric (Large Loom)fill mounts with flax + sticks and grind at base/camp
  • Desert kit (Lv 20+): fabric bag, canteens, sleeve pockets.
  • Upgrades: modern-clothes repair (20), remodel (25); the bag line climbs Fabric Bag 30 → Backpack 60.
  • Supports: Fiber 1 (Gathering), Farming 25+ (grow your own flax), Construction 15 (Small Loom).

Hide, fabric & modification tables → Crafting details.

10 · Construction (건설)

Craft, then unlearn

  • Builds workbenches, facilities, storage, furniture. “Red ocean”: high demand early, saturated later — craft what you need, then unlearn (facilities keep working inside your domain even at 0 durability; the 2018-03 patch lowered repair wear anyway).
Route by level.
LevelRouteNotes
< Lv 20leaf & stalk bundlesbundles from bundles also works
20+log → plank; rock → stone pillar → stone slab—
Any timebox-spamalso levels it — and boxes sell well

Must-picks

  • Courier warp holes (best you can make)
  • Basic + Journeyman Workbench
  • Simple Kiln
  • Oven + Stove
  • Small + Large Drying Rack
  • Small + Large Loom
  • Small / Large / Wide Boxes
  • Makeshift Taming Pen
  • Plank, Stone Pillar, Hinge
  • From Processing: Normal Nail, Charcoal
  • Facility notes: cooking fire (아궁이) = 2 cooking jobs; hearth (부뚜막, Construction 40) = 3 — four hearths cook 12 회찜찜 at once.
  • Workstations upgrade: basic 2 jobs → 3 jobs, and unlock advanced crafts (e.g. crossbows).

Building material cheat sheet → Crafting details.

11 · Cooking (요리)

Energy supply Medicine lives here

  • Jobs: energy supply, buffs, and medicine — meds live in this tree.
Full tree = 303 SP.
Sub-treeSP
Basics78
Ingredient Processing62
Medicine45
Baking43
Preservation31
Practice17
Applications27
The easiest route to max — four skills do the work.
StageSkillsRoute
To Lv 19—skewers: any food + a branch + a fire — shortest cook time; cook twice for “well-done”. Stops training you at Lv 19.
Lv 19 → 40Chop Meat (mortar)combine meat so the piece keeps ≥ 2 processing counts; only convert ≥×2 meat into Meat Dumplings — else skewer it. Cooking must be the last processing step.
Lv 40+Squeeze Oil 1–2 + Frying 1fry meat in nut oil (pine/hazel nuts from tundra islands) repeatedly.
Spices amplify stat buffs.
SpiceBuffs
SaltStr / Per
SugarDex / Per / Cha
HerbStr / Dex / Will

Ingredient hidden abilities

What certain ingredients secretly add to the dish (both player PDFs agree).
IngredientHidden ability
Tomato+Cooking ability
Grape+Sewing (tailoring)
Banana+Leather processing
Pumpkin+Farming ability
Bell pepper+Weapon crafting ability
Onion, potato+Gathering ability
Fig+Clothes crafting
  • Base ingredients also carry stat buffs (player guide): meat/sirloin/peas → STR, onion/potato/wheat → DEX, tomato/pumpkin → INT, salt/worm → CHA. Advanced baking and the full food-buff list live in the Systems food section.
  • Never burn the stone plate — “burnt” is a huge energy loss. Eat standing still (finish the animation).
  • Salt from seawater (Lv 25+) makes skill grinds easy.

12 · Farming (농사)

Easiest to level

  • Cheapest & easiest to max — no farming skills required. Avoid animal poo (dirty/fatigue debuff).
Mud first, then plots.
StepDo thisNotes
UnlockMud II (Gathering) + a shovelmud work starts here
Grindswamp mud nodes / tundra mud cratersone spree can take you 1 → 30+; mud at or above your farming level gives faster skill
Plotsgrow flax — or cornflax: stalk + seeds + leaves feed Tailoring / Construction / Processing at once; corn needs zero farming-skill investment
Lv 40high-grade fertilizerquality meat fertilizer out-values fruit/grain ones (compost 97→105 vs 46→50) — big plots get cheap
How a plot works.
MechanicDetail
Plotmud + hoe
Watersuccess chance
Fertilizeryield — excess carries over to the next crop (small flower beds hold 5 compost, large 10)
Crop levelset by your farming level + the field's level + the seed's level — water and fertilizer don't change it

Fertilizer values

Compost values, Nutritious Lv 5 → Lv 6 (player guide). Lv 60 fertilizers out-value lower tiers.
FertilizerFromCompost
Quality meat fertilizermeat, fish (intestines — dumpling them first)97 → 105
Quality manureanimal droppings (Lv 60)82 → 89
Quality grain/fruit fertilizergrains, fruits, moss, honeycomb, raw fish46 → 50
Plain compostmud, droppings, moss10 / 20 / 35
  • Domain location matters: gravel/sand/coastal ground = bad farming; if your domain sits there, plan around it.

Stats & attribute boosts

Attributes raise the chance of better gathering/crafting outcomes. Use Titles (University of Durango courses) and gear to match — and leveling any skill also grants +1 to two stats every 3 levels.

What each stat does

Every stat's effect (player guide).
StatBoosts
STRattack power, defense penetration, weapon crafting
INTplant gathering, mining, demolition, cooking, furniture crafting, building, handicrafts, metal processing
AGIaccuracy, evasion
DEXcrit chance, food gathering, mining, weapon crafting, tailoring
ENDhealth, energy, furniture crafting, building
WILLenergy, butchering, farming, handicrafts, metal processing
CHAtailoring, cooking, farming
PERfaster butchering, demolition, hiding

What to wear

Main ability and matching stats per activity.
ActivityMain abilityPrimary statSecondary stat
ButcheringSlaughter——
CookingCookingCharismaInt
ConstructionFurniture craftingEnduranceInt
DefenseMax HealthEndurance—
FarmingFarmingWill—
GatheringPlant/Mining gatheringPerceptionDexterity
Melee—StrengthAccuracy
Ranged—AgilityAccuracy
TailoringTailoringDexterityCharisma
Weapon/ToolWeapon craftingDexterityStrength
Processing? (not documented)——

Skill level buffs

+1 to each stat below every 3 skill levels (Lv 3, 6, 9 …; player guide).
SkillBuffsSkillBuffs
SurvivalAGI + PERDefenseAGI + END
ButcheringWILL + PERMeleeSTR + END
GatheringDEX + PERRangedSTR + AGI
ProcessingINT + WILLWeapon/ToolSTR + DEX
ConstructionINT + ENDTailoringDEX + CHA
CookingINT + CHAFarmingWILL + CHA

Skill-management tips

  • Plan your SP tree before level 40 — everything cannot be maxed (~900 SP total vs 829 SP for just four full trees).
  • Construction: finish your facility kit → unlearn the extras; only keep points in what you'll repair/expand.
  • Research timing: before logging off, start the longest research available; avoid grinding a tree that's sitting on “Research Available”.
  • Combat is the SP sink — stick to one weapon + one stance family, and level Defense opportunistically.
Where this came from

namu.wiki skills doc (§1–§14), r/DurangoWildLands “Character and Skill Leveling Guide” (2019), Inven webzine cook guide, KR leveling blogs and the archived Fandom wikis. Full list on the About page.

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